Initialize engine version: 5.5.0f2 (1c3fa4a7f523)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon R9 200 Series (ID=0x6798)
    Vendor:   ATI
    VRAM:     3050 MB
    Driver:   10.18.10.3412
Default GameObject Tag: Player already registered
 
(Filename:  Line: 90)

Begin MonoManager ReloadAssembly
Platform assembly: C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.024 seconds
Platform assembly: C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\src\src_unity\fps4kids_unity\fpd4kids\build\fps4kids_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.849130 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 22c -> priority: 1 
  Thread -> id: 250c -> priority: 1 
show gui or not
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

request Lanhost
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

my GUI is Op!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

i am server, an i change ur na
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

